This cocktail of chaos inevitably leads to intensely dramatic and comically absurd moments during a given mission. Jobs are completed or failed in minutes and plans never survive contact with the enemy because twists are an integral part of the game. As a squad of off the books mercenaries, hours of planning and legwork go into a job before players actually dive in and go for their payday. Shadowrun, the pen and paper game, is an exercise in improvisation. Reviews // 4th Sep 2015 - 7 years ago // By Ian Kuan Shadowrun: Hong Kong Review
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